|
Collective Development Center. |
Welcome to the development center. Nothing fancy here, just a bunch of pages containing project development information.
| Page | Content | Last Updated |
| Overview.htm | An overview of the Collective Project. | file pending |
| People.htm | The people who are involved, and what they are doing. | 03 / 08 / 01 |
| Images.htm | Graphical work from the project. | 03 / 09 / 01 |
| Demos.htm | Games and code demos which you can run. | file pending |
| Resources.htm | Other useful files, information, and links relating to the project. | file pending |
-------------------- News and Developments --------------------
25
- 11- 2001
I've decided
that the best way to get a bit of movement on this project is to take the
engine to bits and use it to make something a little smaller - and then take
bits of the new project and bring them back to Collective. This project is
just too big to make all at once at any decent speed. So - the 'Theos' hybrid
engine will be used for a new version of last years R5 project, hopefully
generating an effects system which can be transfered back to Collective as
well as putting the graphics engine itself through a good test.
03
- 11- 2001
I've been
playing around with Collective again recently after taking a bit of a break.
The system now runs (just about) with the new texture settings, but the graphics
work is still incomplete and the routefinder/graphics engine both need reconstruction.
No screenshots available as yet.
29
- 09 - 2001
Long time
between updates because of university presentations and official project hand
in. Based on the strength of the project and my other work over the last year
I have been given the award of Master of Arts in Digital Practices with Commendation
(woohoo!)
Work on the project will continue as soon as I sort out the problem with background
textures - it's a time consuming but essential modification if i'm ever going
to get it to a point where I can release it on the net.
I'll put up screenshots of the version once it's running, but it might be
a while yet (I'll need to rebuild all of the graphics tiles, the graphics
engine, and the routefinder code to meet the new standard - but it should
speed the game up a fair bit).
11
- 09 - 2001
Today was
the final project presentation. Fingers crossed.
03
- 09 - 2001
Minimap
updated, and drone positions by database working. New screenshot.
31
- 08 - 2001
The first
usable versions of the map and 'minimap' system are working (shot on the images
page).
28
- 08 - 2001
Two more
screenshots of developments in the game engine - multiple sprite graphics
and experimental route finding.
23
- 08 - 2001
A screenshot
is up on the page showing the first almost-working version of the game engine
- view it fullscreen if it looks a bit dark.
20
- 08 - 2001
Alpha warrior
design updated, and the two cores added to the images page. 2 1/2 weeks to
go.
18
- 08 - 2001
Big (ish)
update - Alpha/Omega team names swapped (various reasons). All of the new
Alpha drones (the green ones now) have been posted on the images page. They
still seem a bit unfinished to me, but I won't have time to rebuild them until
after the initial beta release (uni-deadline release). If you have any specific
ideas about how to improve them then E-Mail me at the normal address.
17
- 08 - 2001
Working
on a new style of drone - see the sample on the images page.
13
- 08 - 2001
Nothing
new on the site - but new streaming sound code in the game means that everyone's
music will be played back at full quality (instead of the lower setting originally
intended to save on memory).
11
- 08 - 2001
My current
desktop background (3 warrior drones) added to Images page.
10
- 08 - 2001
Smartie
drone and Supersmartie (player) drone renderings added to the images page.
09
- 08 - 2001
Initial
drone renderings added to the images page.
03
- 08 - 2001
Musicians
and coders added to the people page.
31
- 07 - 2001
Website updated - the first of the Collective information
pages should appear soon.