Collective Development Center.

 

Welcome to the development center. Nothing fancy here, just a bunch of pages containing project development information.

Page Content Last Updated
Overview.htm An overview of the Collective Project. file pending
People.htm The people who are involved, and what they are doing. 03 / 08 / 01
Images.htm Graphical work from the project. 03 / 09 / 01
Demos.htm Games and code demos which you can run. file pending
Resources.htm Other useful files, information, and links relating to the project. file pending

 

-------------------- News and Developments --------------------

25 - 11- 2001
I've decided that the best way to get a bit of movement on this project is to take the engine to bits and use it to make something a little smaller - and then take bits of the new project and bring them back to Collective. This project is just too big to make all at once at any decent speed. So - the 'Theos' hybrid engine will be used for a new version of last years R5 project, hopefully generating an effects system which can be transfered back to Collective as well as putting the graphics engine itself through a good test.

03 - 11- 2001
I've been playing around with Collective again recently after taking a bit of a break. The system now runs (just about) with the new texture settings, but the graphics work is still incomplete and the routefinder/graphics engine both need reconstruction.
No screenshots available as yet.

29 - 09 - 2001
Long time between updates because of university presentations and official project hand in. Based on the strength of the project and my other work over the last year I have been given the award of Master of Arts in Digital Practices with Commendation (woohoo!)
Work on the project will continue as soon as I sort out the problem with background textures - it's a time consuming but essential modification if i'm ever going to get it to a point where I can release it on the net.
I'll put up screenshots of the version once it's running, but it might be a while yet (I'll need to rebuild all of the graphics tiles, the graphics engine, and the routefinder code to meet the new standard - but it should speed the game up a fair bit).

11 - 09 - 2001
Today was the final project presentation. Fingers crossed.

03 - 09 - 2001
Minimap updated, and drone positions by database working. New screenshot.

31 - 08 - 2001
The first usable versions of the map and 'minimap' system are working (shot on the images page).

28 - 08 - 2001
Two more screenshots of developments in the game engine - multiple sprite graphics and experimental route finding.

23 - 08 - 2001
A screenshot is up on the page showing the first almost-working version of the game engine - view it fullscreen if it looks a bit dark.

20 - 08 - 2001
Alpha warrior design updated, and the two cores added to the images page. 2 1/2 weeks to go.

18 - 08 - 2001
Big (ish) update - Alpha/Omega team names swapped (various reasons). All of the new Alpha drones (the green ones now) have been posted on the images page. They still seem a bit unfinished to me, but I won't have time to rebuild them until after the initial beta release (uni-deadline release). If you have any specific ideas about how to improve them then E-Mail me at the normal address.

17 - 08 - 2001
Working on a new style of drone - see the sample on the images page.

13 - 08 - 2001
Nothing new on the site - but new streaming sound code in the game means that everyone's music will be played back at full quality (instead of the lower setting originally intended to save on memory).

11 - 08 - 2001
My current desktop background (3 warrior drones) added to Images page.

10 - 08 - 2001
Smartie drone and Supersmartie (player) drone renderings added to the images page.

09 - 08 - 2001
Initial drone renderings added to the images page.

03 - 08 - 2001
Musicians and coders added to the people page.

31 - 07 - 2001
Website updated - the first of the Collective information pages should appear soon.