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R5 / R5 Lite

R5

Director

Director

POV (VRML)

VRML

Paint
Paint
R5

R5 is the current name of a shoot-em-up I am writing using Visual Basic 6 and Direct X 7. It is the updated version of my final year university project containing enhanced graphics and gameplay and requiring a considerably less powerful computer to run (the original project included about a gigabyte of full motion video).

So what is it? R5 is a multi-directional scrolling shoot-em-up game. The idea is simply to blast everything you see with the biggest guns you can find.

What does it do? R5 is designed to run in a high-colour fullscreen mode at 50 frames per second. The graphics engine uses a multi-layer paralax background combined with 3D accelerated water and nebula effects to create colourful and varied levels and the game includes options for additional lighting effects (if you have a fast machine) and a 25 fps low detail mode (if you have a slow machine).

Retribution 5 Image Gallery
Click here to see a gallery of rendered images from the Incursion: Retribution 5 project (the final project for my BSc at the University of Hertfordshire)
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R5 Development Page (progress diary)
Click here for information on the development of R5
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Eternity Engine Preview (images only)
A preview of the Enternity engine which I posted on the Hypeorfictions site
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Video clips of underwater cave level testing (MPEG 4 required)
Clip 1 (406KB)
Clip 2 (213KB)
Clip 3 (338KB)

Download R5 Demos
Playable R5 demo now on the files page (just a bit of space-invaders style shooting, the cave level demo will have to wait until after I finish my Uni work)
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